Artwork inspired by Atari and Ectofiend
Lots of 13th Age, the game that DnD 5E should have been. Bestiary 2 was, to me, the RPG highlight of the show--I mean, good grief, in addition to lots of owlbear stats, they gave us the serial-numbers-filed-off 13th Age version of the Bullywug, so how can I resist?
More Ars Magica including what is, for the forseeable future, the final book of the line. It was available last year, but I was too depressed by the end of the series to buy it.
And yeah, I bought some more Gundam models. This is what I'll probably be doing instead of writing for the next couple months (though I still hope to get some writing in; "Coda and Terchi's Extreme Adventure, Part Two" is partially done)
The miscellaneous stuff I bought, as well as the GenCon 50 badge (in the badge wallet I bought last year). There are better Ghostbuster patches out there, but hey, I at last have a second part of the Ghostbuster uniform I'll probably never actually make (after the Mattel PKE Meter). And the Oddish was just too cute.
But what was the best part of GenCon 50 for me?
Pointy Hat Games is live!
I've known "Vincent Belmont" since 2003, and two years ago he and his wife "Jill" did a combination playtest/demo of their game Elemental Conflux. Well, this year, they managed to snag a booth (#3039, kind of out in the "nosebleed section" of the Convention Center, but you have to start somewhere) and, on Thursday morning, I had the honor being their first paying customer.
It's a great game with fairies, redcaps, dragons, genies, and of course a familiar looking wizard. They'll soon be offering a Kickstarter for their second game, Dungeon Dash, and I fully intend to let you know when that happens.
GenCon 50 was awesome, and as of this writing (August 29, 2017) only 340 days until GenCon 2018!!!
--Fritz V. Baugh
My own take on the Ghostbusters. Some of my own creations aren't this much fun to write! Click HERE to see the stuff...
Five newest stories (newest on top)
Ghostbusters: Love Songs--Magic
January 1995--Timeline Year Thirteen
Ray and Liz arrive in England, where Liz was trained as a wizard. What if her Aunt Tegan doesn't approve? And why is there a skunk in Ray's room?
(First Posted May 13, 2017)
Extreme Ghostbusters: Coda and Terchi's Extreme Adventure, Part One
March 1998--Timeline Year Sixteen
A routine day at Ghostbusters Central; Janine is looking at wedding dresses; Ray is welcoming his wife and son to New York City; and the Extreme Ghostbusters get a call about hairy-footed kids materializing in Queens. Okay, maybe it's not so routine.
(First Posted September 20, 2016)
In The News
August 2016--Timeline Year Thirty-Four
Announcing the establishment of the Spengler Institute, a partnership of GBI with some surprising collaborators. Plus a familiar face enters the 2017 New York Mayoral race.
(First Posted August 23, 2016)
Ghostbusters: Love Songs--Believe
December, 1994--Timeline Year Twelve
Homecoming in Truro. Ray's a bit nervous; maybe he should be.
(First Posted June 8, 2016)
Extreme Ghostbusters: The End Of The World!
February 14, 2016--Timeline Year Thirty-Four
In a dark room, an old prophesy is about to come to pass.
(First Posted February 14, 2016)
"Oh, God, he draws too..." A gallery of profile pictures of numerous teams comprising Ghostbusters International...Click HERE if you dare...
There are other great Ghostbuster sites on the web!!! Click HERE to check out some of them!!!
Remember when there were lots of Ghostbusters message boards? Not anymore. Now it's pretty much just GBFans and this
Ghostbusters is ©1984 Columbia Pictures. Ghostbusters 2 is ©1989 Columbia Pictures The Real Ghostbusters is ©1986 Columbia Pictures Television and DiC Productions. Extreme Ghostbusters is ©1997 Columbia Pictures Television and Adelaide Productions. The 88MPH comic book is © 2004 Sony and 88MPH Studios. Ghostbusters: The Return is © 2004 Sony and iBooks. Ghostbusters by IDW ©2008-Present Sony and IDW. Ghostbusters: Ghost Busted ©2008 Sony and TokyoPop. Ghostbusters: The Video Game ©2009-2011 Sony and Atari. Ghostbusters (2016) © 2016 Sony. No use of characters and images associated with the above is intended for profit, or to challenge the copyrights of the above holders. Characters and ideas not appearing in the above copyrighted works are to be considered © Fritz V. Baugh and/or their respective creators